Out now: Open Access edited volume “The Playful Citizen”

Long time in the making but finally available as an Open Access Publication:

The Playful Citizen: Civic Engagement in a Mediatized Culture, edited by René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries (Amsterdam University Press)

In addition to being one of the editors, the collection consists of a chapter by me called “The playful city: Citizens making the smart city” (Ch.18).

Free pdf download available here >>


With contributions by:


1. The playful citizen: An introduction René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries


Part I Ludo-literacies

Introduction to Part I René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries

2. Engagement in play, engagement in politics: Playing political video games Joyce Neys and Jeroen Jansz

3. Analytical game design: Game-making as a cultural technique in a gamified society Stefan Werning

4. Re-thinking the social documentary William Uricchio

5. Collapsus, or how to make players become ecological citizens Joost Raessens

6. The broken toy tactic: Clockwork worlds and activist games Anne-Marie Schleiner

7. Video games and the engaged citizen: On the ambiguity of digital play Ingrid Hoofd


Part II Ludo-epistemologies

Introduction to Part II René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries

8. Public laboratory: Play and civic engagement Jessica Breen, Shannon Dosemagen, Don Blair, and Liz Barry

9. Sensing the air and experimenting with environmental citizenship Jennifer Gabrys

10. Biohacking: Playing with technology Stephanie de Smale

11. Ludo-epistemology: Playing with the rules in citizen science games René Glas and Sybille Lammes

12. The playful scientist: Stimulating playful communities for science practice Ben Schouten, Erik van der Spek, Daniël Harmsen, and Ellis Bartholomeus

13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age Sonia Fizek and Anne Dippel


Part III Ludo-politics

Introduction to Part III René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries

14. On participatory politics as a game changer and the politics of participation Mercedes Bunz

15. Playing with politics: Memory, orientation, and tactility Sam Hind

16. Meaningful inefficiencies: Resisting the logic of technological efficiency in the design of civic systems  Eric Gordon and Stephen Walter

17. Permanent revolution: Occupying democracy Douglas Rushkoff

18. The playful city: Citizens making the smart city Michiel de Lange

19. Dissent at a distance The Janissary Collective (Mark Deuze and Lindsay Ems)

20. Playing with power: Casual politicking as a new frame for political analysis Alex Gekker

Michiel de Lange

Michiel de Lange (1976) is an Assistant Professor in New Media Studies at Utrecht University, researching mobile media and urban culture and identity. He is the co-founder of The Mobile City, an independent research group founded in 2007 that investigates the influence of digital media technologies on urban life and the implications for urban design and policy. Michiel is trained as a cultural anthropologist, and holds a PhD in philosophy (2010) with a dissertation about mobile media technologies and urban identities. He collaborated in a locative media art & science project (www.nomadicmilk.net). He worked for  Kennisland, a Dutch think-tank that aims to strengthen the knowledge-based society. Here he worked on several projects at the intersection of ICTs and the city, e.g. co-organizing the Creative Capital conference. He also volunteered and worked for Cybersoek, a computer neighborhood center in Amsterdam. He is advisor e-culture at Mediafonds.
Michiel is on Twitter and LinkedIn.