The second issue of the RMIT journal Second Nature is about “Games, Locative & Mobile Media”. I wrote a short article about urban games and their importance for the issues we address with The Mobile City.
In this article I discern five possible ‘levels’ to understand urban games: (1) the city is often used as a model to construct an architecture of computer and video games; (2) the city itself has historically been understood in multiple ways as a game or playground; (3) pervasive games take digital games out to the streets and bridge the digital-physical distinction; (4) (serious) games are used in the process of (re)building actual cities; (5) urban games are a metaphorical lens through which to look at utopian and dystopian futures of cities. For each of these ‘levels’ I raise some relevant questions.
There are a number of other interesting contributions. See the journal’s table of contents.